Rendering Mantra rendering engines
Explains the different rendering methods of mantra.
Overview
Mantra lets you choose different methods for rendering the scene. Each has trade-offs of speed, quality, and correctness. You choose the rendering engine using the Rendering engine parameter on the Render tab of the mantra output driver node.
Rendering with physically based rendering produces higher quality renders, but with a higher cost. Rendering with micropolygon rendering or raytracing is much faster.
Choices
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Micropolygon Rendering |
A standard micropolygon renderer is much faster than raytracing.
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Ray Tracing |
A raytracing renderer is more realistic but slower than micropolygon rendering.
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Physically Based Rendering |
A raytracing PBR renderer.
See the Physically Based Rendering help for more information. |
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Micropolygon Physically Based Rendering |
A micropolygon PBR renderer creates much less noise in motion blur than the raytracing PBR renderer but is much slower.
Note
The performance relationship between micropolygons and raytracing is reversed for the PBR renderers: the raytracing PBR renderer is much faster than the micropolygon PBR renderer. See the Physically Based Rendering help for more information. |