Advect
Moves particles using a velocity field.
See also: Embed in Fluid, Emitter, Source from Geometry
The Advect by Volumes POP moves particles using velocities from a fluid simulation.
Using Advect
-
Create a particle system by clicking either the Emitter or Source from Geometry tool on the Create Particles shelf.
-
Create a fluid simulation to affect the way your particles move.
-
Select the
particle system to add advection to. -
Click the
Advect tool on the Drive Particles tab. -
Select the fluid container and press Enter to confirm your selection.
This example shows particles with no velocity being pushed upwards by a smoke simulation.
For specific parameter help see the
Advect by Volumes node help.