Advect

Moves particles using a velocity field.

See also: Embed in Fluid, Emitter, Source from Geometry

The Advect by Volumes POP moves particles using velocities from a fluid simulation.

Using Advect

  1. Create a particle system by clicking either the Emitter or Source from Geometry tool on the Create Particles shelf.

  2. Create a fluid simulation to affect the way your particles move.

  3. Select the particle system to add advection to.

  4. Click the Advect tool on the Drive Particles tab.

  5. Select the fluid container and press Enter to confirm your selection.

This example shows particles with no velocity being pushed upwards by a smoke simulation.

For specific parameter help see the Advect by Volumes node help.