Bones

Allows you to interactively draw and manipulate bone chains before animating.

See also: Inverse Kinematics, Bones From Curve, Capture Geometry, Edit Capture Regions 4 more , Edit Capture Weights, Edit Capture Blends, Paint Capture Layer, Align Capture Pose

This tool is used when modeling characters.

Using Bones

  1. Click the Bones tool on the Character tab.

  2. Click to place the chain of bones anywhere in the scene view, and continue clicking to add bones to the chain.

    The bones are grounded on the construction plane. To create bones in the y-axis, change your viewport layout to four views and create the bones in the front pane.

    Note

    You can add, remove, and change kinematics in the drop-down menu on the operations toolbar, or click the bones in the scene view.

    If you create a chain of bones with inverse kinematics a null object will appear at the end of the chain which allows you to easily move the bones while it is grounded by the chain root.

  3. Press Enter to finish the chain.

  4. Name the chain of bones in the Chain Name field on the operations toolbar.

For specific parameter help see the Bones node help.