Bones from Curve
Allows you to create a bone chain along a curve.
See also: Inverse Kinematics, Bones, Capture Geometry, Edit Capture Regions 4 more , Edit Capture Weights, Edit Capture Blends, Paint Capture Layer, Align Capture Pose
This tool is useful for creating a character’s spine or tail, as it evenly spaces bones on a curve. It could also be used to form the skeleton of a snake.
Using Bones
-
Create a
curve in the scene view. -
Click the
Bones from Curve tool on the Character tab. -
Select the curve object for the bone chain and press Enter to confirm your selection.
You can change the Kinematics to Follow Curve in the drop-down menu on the operations toolbar if you want the bones to be bound to the curve. This allows you to modify the curve and the bone chain is automatically adjusted.
-
Name the chain of bones in the Chain Name field on the operations toolbar.
You can also increase or decrease the Number of Bones in the chain by changing the value in the value in the operations toolbar.
For specific parameter help see the
Bones node help.