Carve
Slices, cuts or extracts points or cross-sections from a primitive.
See also: Trim, Surfsect, Curvesect, Boolean
This tool works best with NURBS, Meshes, and Beziers because it treats the whole object as a primitive, unlike polygons which have many separate primitives. For example, you can use this tool to slice up a watermelon, or to slice up a curve and animate the cut over time.
Using Carve
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Select the faces or hulls to carve.
-
Click the
Carve tool on the Model tab. -
Specify what to slice, cut, or extract using the parameter editor.
For specific parameter help see the
Carve node help.