Carve

Slices, cuts or extracts points or cross-sections from a primitive.

See also: Trim, Surfsect, Curvesect, Boolean

This tool works best with NURBS, Meshes, and Beziers because it treats the whole object as a primitive, unlike polygons which have many separate primitives. For example, you can use this tool to slice up a watermelon, or to slice up a curve and animate the cut over time.

Using Carve

  1. Select the faces or hulls to carve.

  2. Click the Carve tool on the Model tab.

  3. Specify what to slice, cut, or extract using the parameter editor.

For specific parameter help see the Carve node help.