Deform tab

Tools on the Deform tab let you deform objects in the scene view.

Subtopics

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  • Bends the geometry.
  • Deforms the points in the first input using one or more magnets from the second input.
  • Creates jagged mountain-like divisions of the input geometry.
  • Deforms geometry based on how you reshape control geometry.
  • Linearly scales the geometry along its length.
  • Computes a 3D metamorphosis between shapes with the same topology.
  • Displaces points along their normals based on fractal noise.
  • Generates ripples by displacing points along the up direction specified.
  • Scales up or down in one direction, while doing the opposite in the other two directions, to deform the geometry while retaining the same volume.
  • Scales the geometry along its length.
  • Twists the geometry around the axis.
  • Creates a waveform shape out of surface geometry