Deform tab
Tools on the Deform tab let you deform objects in the scene view.
Subtopics
-
Bends the geometry.
-
Deforms the points in the first input using one or more magnets from the second input.
-
Creates jagged mountain-like divisions of the input geometry.
-
Deforms geometry based on how you reshape control geometry.
-
Linearly scales the geometry along its length.
-
Computes a 3D metamorphosis between shapes with the same topology.
-
Displaces points along their normals based on fractal noise.
-
Generates ripples by displacing points along the up direction specified.
-
Scales up or down in one direction, while doing the opposite in the other two directions, to deform the geometry while retaining the same volume.
-
Scales the geometry along its length.
-
Twists the geometry around the axis.
-
Creates a waveform shape out of surface geometry