Look At
Makes an object automatically point at another object.
See also: Lights and Cameras, Null
This is often to make
Lights or
Cameras follow a moving object. It is also useful to control where a character’s eyes will point.
Using Look At
-
Click the
Look At tool on the Modify tab. -
Click
the object you want to look at the other object and press
Enter
to confirm your selection. -
Click
the object to look at and press
Enter
to confirm your selection.
Each object has a Look At parameter which can be set on the Transform tab of the parameter editor. This shelf tool is simply an interactive way to set those values.