Morph
Computes a 3D metamorphosis between shapes with the same topology.
See also: Sequence Blend, Time Blend
This tool is often used for animating facial expressions.
Using Morph
-
Create an object in the scene view.
-
Make sure that your object is selected and click the
Morph tool on the Deform tab. -
Select the points you want to manipulate and transform, rotate, and scale as desired.
The Morph tool automatically creates an
Edit node and a
Blend Shapes node at the geometry (SOP) level for the geometry you edit. -
Click the
pin button on the Scene View tab and go to the geometry level of your object. -
Make the second set of changes to your object.
-
Modify the Weight sliders to control the blending of the edits for each input in the parameter editor.