Particle Fluid from Object

Creates a Particle Fluid Object from SOP Geometry.

See also: Emit Particle Fluid, Sink Particle Fluid, Particle Fluid Solver, Particle Fluid Surface 2 more , Particle Fluid Sink, How to make splashing water

This tool converts your object into a cluster of particles, and is similar to Liquid from Object; however, this tool is particle based not volume based. Particle fluid is useful, for example, to simulate water dripping, as it is able to simulate splashes.

Note

The viewport will display the object as particle fluid; however, by default the object will be rendered as a particle fluid surface.

Using Particle Fluid from Object

  1. Select the geometry object to convert to particle fluid.

  2. Click the Particle Fluid from Object tool on the Liquid tab.

    You can modify the Particle Separation in the parameter editor to control the distance between particles. A smaller particle separation will result in a greater number of particles and a higher resolution.

For specific parameter help see the Particle Fluid Object node help.

See How to speed up particle visualization and simulation for more useful information.