Pose
The Pose tool is used to pose characters by manipulating objects.
The Pose tool allows you to select multiple objects, and either show the object-specific handles for each object, or use one global transformation handle to manipulate the selected objects. This tool is useful, for example, when modeling characters.
Using Pose
-
Select one or more objects to pose.
-
Click the
Pose tool on the Character tab. -
In the operation controls toolbar, choose either Object-specific Handles or Global Transform Handle from the Handle Mode drop-down menu.
The default is Object-specific handles.
This tool has a special function for bones with no kinematics, as it drives bones or bone chains by pointing at your cursor. It is similar to having a bone chain with Inverse Kinematics; however, it animates with rotates, not transforms. This creates a looser, arc-like interpellation, which makes the motion appear less linear and more natural. This tool can be used, for example, to animate a character kicking.