RBD Fractured Object
Creates a number of RBD Objects from SOP Geometry. These individual RBD Objects are created from the geometry primitive groups.
See also: RBD Object, RBD Glue Object, RBD Keyframe Active
The RBD Fractured Object creates multiple
RBD objects inside the dynamic operation simulation. It takes the geometry from the given surface operator path and breaks it into pieces according to the group mask. This tool is useful to simulate an object shattering.
You need to create an
RBD object before you can use this tool.
Using RBD Fractured Objects
-
Select the geometry to convert to an RBD fractured object.
-
Click the
RBD Fractured Object tool on the Rigid Bodies tab.
Once you convert geometry to an RBD fractured object you can only transform, rotate, and scale it when it is on the first frame.
For specific parameter help see the
RBD Fractured Object dynamics node help.
Switching to the dynamics level
-
Click the
Dynamics Select Mode button on the selector and handle controls toolbar. -
Click
the RBD fracture object in the scene view.