RBD Glue Object
Creates a number of RBD Objects from SOP Geometry. These individual RBD Objects are created from the geometry primitive groups, and are glued to each other.
See also: RBD Object, RBD Fractured Object, RBD Keyframe Active
The RBD Glue Object creates multiple
RBD objects inside the dynamic operation simulation. Like the
RBD Fractured Object, it takes the geometry from the given surface operator path and breaks it into pieces according to the group mask. Each piece is an independent
RBD object. An additional RBD Object (with name Object Name) is also created, and each piece is glued to that object. This tool is useful to simulate something breaking, as it requires more force than an
RBD Fractured Object.
You need to create an
RBD object before you can use this tool.
Using RBD Glue Objects
-
Select the geometry to convert to an RBD glue object.
-
Click the
RBD Glue Object tool on the Rigid Bodies tab.
Once you convert geometry to an RBD glue object you can only transform, rotate, and scale it when it is on the first frame.
The RBD Glue Object has an additional tab called Internal Glue in the parameter editor at the dynamics level. This tab lets you set the Glue Strength, which determines how strong the glue will hold. If the glue strength is set high the object will need more force to break part.
Additionally, if you increase the Glue Impulse HalfLife parameter, the accumulated force decays over a longer period of time.
For specific parameter help see the
RBD Glue Object dynamics node help.
Switching to the dynamics level
-
Click the
Dynamics Select Mode button on the selector and handle controls toolbar. -
Click
the RBD glue object in the scene view.