RBD Object

Creates an RBD Object from SOP Geometry.

See also: RBD Fractured Object, RBD Glue Object, RBD Keyframe Active

This tool creates an rigid body dynamic object for simulation. It creates a new dynamic object and attaches the subdata required for it to be a properly conforming RBD Object.

Using RBD Objects

  1. Select the geometry to convert to an RBD Object.

  2. Click the RBD Object tool on the Rigid Bodies tab.

Note

Once you convert geometry to an RBD object you can only transform, rotate, and scale it when it is on the first frame.

For specific parameter help see the RBD Object dynamics node help.

Switching to the dynamics level

  1. Click the Dynamics Select Mode button on the selector and handle controls toolbar.

  2. Click the RBD object in the scene view.