Rigid Bodies tab

Tools on the Rigid Bodies tab let you create dynamic RBD objects in the scene view.

Subtopics

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  • Creates an infinite ground plane suitable for RBD, cloth, or wire simulations.
  • Changes the parent of a constraint from a point in space to a goal object.
  • Constrains the rotation an object so it does not rotate at all.
  • Constrains the rotation of an object so it attempts to rotate naturally, but bounces back to its original rotation.
  • Creates a number of RBD Objects from SOP Geometry. These individual RBD Objects are created from the geometry primitive groups.
  • Creates a number of RBD Objects from SOP Geometry. These individual RBD Objects are created from the geometry primitive groups, and are glued to each other.
  • Constrains an object to a point in space using a hinge-like connection.
  • Creates an RBD Object from SOP Geometry.
  • Constrains an object to a point in space using a pin-like connection.
  • Creates a simulation object at each point of the source SOP geometry.
  • Constrains an object to a point in space using a spring-like connection.
  • Creates a Static Object from SOP Geometry.
  • Creates a Terrain Object from SOP Geometry.