Splash
Creates an enhanced splash effect at a particular frame for fluid particles that are colliding with one or more objects.
This tool is used to create an enhanced splash effect for Particle Fluids that collide with rigid objects. The colliding points are used to emit extra particles with greater velocity to create larger splash effects.
Using Splash
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Click the
Splash tool on the Liquid tab. -
Select a particle fluid object and press Enter to complete your selection.
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Select one or more collision objects and press Enter to complete your selection.
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Select any secondary collision objects and press Enter to complete your selection.
Parameters
|
Splash Frame |
The frame at which the splash will occur. |
|
Source VY Threshold |
The minimum vertical velocity for points to be splashing. |
|
Distance Threshold |
The distance from the collision objects a particle can be determined as splashing. |
|
Radius Scale |
The radius from the splashing particles to generate new particles. |
|
Velocity Scale |
Scale the velocity of the splash particles. |