Sticky
Creates a sticky object which gets its transform from the surface of a polygonal mesh.
Overview
This tool creates an object which takes its transform from the world-space position of a UV point on a polygonal surface. You can then parent another object to the Sticky object to make the object follow the surface.
This is similar to the
Rivet tool; however, this tool is more precise since you can attach the sticky anywhere on the surface and you can animate the position as well as the object. For example, you could animate a monkey riding on an elephant’s back while sliding across the surface trying to balance.
Placing a sticky in the viewer
For specific parameter help see the
Sticky node help.