getrayweight VEX function
Returns an approximation to the contribution of the ray to the final pixel color.
Contexts: displace, fog, light, photon, shadow, surface
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float getrayweight()
Returns an approximation to the contribution of the ray to the final pixel color. Often, this is a better metric for judging contribution to the final pixel color than getraylevel. However, this relies on prior shaders giving good estimates on the contribution to their shading (see reflectlight).