isfogray VEX function
Returns 1 if the shader is being called to evaluate illumination for fog objects, or 0 if the light or shadow shader is being called to evaluate surface illumination.
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int isfogray()
Returns 1 if the shader is being called to evaluate illumination for fog objects, or 0 if the light or shadow shader is being called to evaluate surface illumination.
Use this function to simplify light shaders when evaluating for fog.