Houdini Engine for Maya
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Getting Started

Load the plug-in

Once the Maya plug-in has been installed, the houdiniEngine plugin can be loaded through Maya's plug-in manager. Once the plug-in has been loaded, the Houdini Engine menu appears at the main menu.

Maya_Menu.png

Instantiate an asset

A Houdini Digital Asset (HDA) can be instantiated through the menu Houdini Engine->Load Asset.... This will prompt a dialog to browse for the HDA file.

Maya_BrowseHDA.png

After selecting the HDA file, the asset that is contained in the HDA file is instantiated. If the HDA file contains more than one asset, then a dialog would prompt for the asset to instantiate.

Maya_ChooseAsset.png

Once the asset is instantiated in the Maya scene, a houdiniAsset node is created. Everything about the asset is exposed and controlled through this node, such as the asset's parameters, input geometries, and output geometries.