By Mario Marengo




Show results per page

2 items.

Subsurface Scattering

Rendering / Other

by Mario Marengo profile

A full subsurface scattering solution, including:

1. Single Scattering VOP (point cloud optional)

2. Multiple Scattering VOP (requires point cloud)

3. A SOP HDA to help with generating point clouds for the above VOPs.

4. A simple demo hip file that uses all of the above.

5. The VEX headers containing the scattering functions found in the VOPs (so they may be included in shaders and such).

See the help cards for details. And if you want to find out more about what's under the hood, see this topic over at od[force]:

http://odforce.net/forum/index.php?showtopic=2262

Version 2 / 2 (2004-11-12 10:28:57 EST) 7051 downloads

Slides From Subsurface Scattering Presentation, May 11th, 2005

Rendering / Other

by Mario Marengo profile

These are the slides from a presentation on implementing subsurface scattering (SSS) using point clouds. They cover multiple scattering only, and don't include the "bounce attenuation" portion of it, but they may be useful in conjunction with the discussion in this thread:

http://odforce.net/forum/index.php?showtopic=2262&hl=

Oh; and the algorithm discussed in these slides (plus all the VEX code associated with it) can be found here at the exchange:

http://www.sidefx.com/exchange/info.php?fileid=144&versionid=144

Version 1 / 1 (2005-05-13 12:28:29 EST) 5010 downloads