By Simon

24 items, showing page 1 of 3.

Apprentice

UV ShapeBlend

Modeling / Digital Asset (SOP)

by Simon profile

This sop allows you to blend between shapes using the uv of the surface to define how the morph happens, it also allows you to morph between shapes with different topologies. It works in two modes static and animate. In static the an animation curve in either the u or v blend channel will define how the shape morphs from A to B over the uv range, where the u or V replace time. In animate mode the channels work like a normal morph and the shape will change from A to B over time. Check the example file it's easier to see than to explain.....

Version 1 / 1 (2004-10-17 07:37:11 EST) 2326 downloads

Driven OBJ

Animation / Other

by Simon profile

HDK object null who's position is "driven" by another object using a lookup table of transforms. Seeks to mimic the Maya "set driven key" functionality without the need for Chops and/or expressions. Handy for character setups.

Compiled for H8.0.383 source code provided.

Version 1 / 1 (2005-10-17 18:21:42 EDT) 2904 downloads

Occlusion SOP

Rendering / Digital Asset (SOP)

by Simon profile

A hack for occlusion baked into geometry. Good for dirt map effects where you don't want the overhead of long render times.

Version 1 / 1 (2006-01-15 10:04:55 EST) 1997 downloads

Multirailer

Modeling / Digital Asset (SOP)

by Simon profile

A rail sop that lets you use more than two rails to create a shape. See the example file to see how it works. It needs inputs in a specific way to work so check out the example for wiring info.

Version 1 / 1 (2004-10-12 17:45:03 EST) 4294 downloads

Apprentice

Flex

Animation / Digital Asset (SOP)

by Simon profile

Version 1.2 of a new idea for how to capture and deform characters. The best description I have for this comes courtesy of Mario it's inter-bone bridging -- a directed, cross-spatial component. It augments the concept of capture regions by being able to work *between* the implicit spaces of all (local) capture regions.

Or put another way it captures by defining surface features, and attempts to create bone driven animation without the need for weight painting.

Oh and this one also comes with help :)

Added some extra features, cleaned out redundant ones, and general fixed bugs.

Version 11 / 11 (2005-03-22 19:01:44 EST) 5775 downloads

Apprentice

Softray

Modeling / Digital Asset (SOP)

by Simon profile

Like the ray sop but soft. Allows points other than the ones that hit to be effected.

Version 1 / 1 (2004-10-12 17:23:52 EST) 4340 downloads

Apprentice

Melt

Animation / Digital Asset (SOP)

by Simon profile

Very simple melt effect. Only works in the Y axis at the moment. There's only one input, see the example file to see what it does. Just thought I'd test this new exchange thingy.

Version 1 / 1 (2004-10-12 16:33:36 EST) 3730 downloads

Warp mesh

Animation / Digital Asset (SOP)

by Simon profile

New improved HDK version of the mean value coordinate system. This allows you to specify a coordinate system using an arbitary mesh (taken from a siggraph paper by Tao Ju, Scott Schaefer, Joe Warren )

Windows compile only but source code provided. Please feel free to modify. Use at own risk, let me know if you find bugs and I'll do what I can to fix them.

It now comes as capture and deform nodes for realtime speed.

Version 4 / 4 (2005-07-06 18:08:16 EDT) 2938 downloads

Attribute Blur

General / Digital Asset (SOP)

by Simon profile

This is just an implimentation of some Sesi code for using point clouds to blur an existing attribute.

Version 1 / 1 (2004-10-13 16:39:13 EST) 2944 downloads

Apprentice

Soft Blend

Modeling / Digital Asset (SOP)

by Simon profile

A soft blend sop (different to the one on odforce, and better), it allows you to smoothly blend between to versions of a model based on a point group and a falloff radius.

Version 1 / 1 (2004-10-13 17:03:29 EST) 2589 downloads

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