By jrwillette

5 items.

Handy Camera Creation Script

General / Houdini Script

by jrwillette profile

This Camera Creation Script creates a camera with lots of useful feedback.

-Camera Frustum

-Compensation for Aspect Ratio

-Clipping Planes

-Cropping

-Camera Window Sizing and Shearing

-Focus Point

-Focus and Camera markers scale by the Focus amount for easy viewing.

-And Lots Lots More... well not really.

To use simply place this file (cam.cmd) in your $HSITE/houdini<version#>/scripts/obj or $HOME/houdini<version#>/scripts/obj Directory.

Try it, you'll like it.

-- Jeff Willette

Version 1 / 1 (2005-01-14 22:59:20 EST) 3803 downloads

Apprentice

Lens Flare

Compositing / Digital Asset (COP)

by jrwillette profile

The Lens Flare COP will create simulated lens flares on floating point images with values that exceed 1.

This COP was created more for experimental purposes, as an example how such a thing might be accomplished. Feel free to disect it and add to it. It was created very quickly and may contain mistakes.

I don't know why it shows that this was created with Apprentice, as it was developed with Houdini Master.

-- Jeff Willette

Version 2 / 2 (2005-01-24 06:22:20 EST) 3039 downloads

Apprentice

Disk Cache

General / Digital Asset (SOP)

by jrwillette profile

The Disk Cache SOP Reads and Writes geometry to disk. It can blend between geometry of like topology. Any expression can be used as the Frame Index value giving complete playback control. If the Frame Index goes out of the designated frame range it will wrap around creating a loop. It also supports incremented frame numbers, so you can write out incremental geometry frames and play them back smoothly if Blend Position is enabled.

USES:

Any time you want to Write Geometry to disk and Read it back in again especially useful when deformation blur is needed.

Warping time. Slow down or speed up your geometry playback using any expression. Try a sine wave or noise or just keyframe it.

A good way to cache particles for later rendering (Blend Position most likely will not work since particles generally change topology).

-- Jeff Willette

Version 6 / 6 (2005-02-01 21:52:55 EST) 1988 downloads

Min Vectors

General / Digital Asset (VOP)

by jrwillette profile

Computes the minimum of each component of two vectors. Works for Vector and Vector4 types. It is more efficient than manually disassembling, mining and reassembling vectors in VOPs.

Version 1 / 1 (2005-03-11 12:23:55 EST) 3450 downloads

Max Vectors

General / Digital Asset (VOP)

by jrwillette profile

Computes the maximum of each component of two vectors. Works for Vector and Vector4 types. It is more efficient than manually disassembling, maxing and reassembling vectors in VOPs.

Version 1 / 1 (2005-03-11 12:23:55 EST) 3450 downloads