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192 items, showing page 1 of 20.
Effects / Digital Asset (SOP)
by SideFX profile
This tool lets you build tangent and radial vectors for all input curves. This op is great for adding tangent velocities to be used in particle systems with attribute transfer SOP or POP. The radial attribute is useful to add normals that radiate out from a curve to birth particles from. Especially nice on circles.
Refer to the asset's help card for a quick how to use asset.
Version 1 / 1 (2004-10-08 17:11:07 EST) 5108 downloads
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Modeling / Digital Asset (SOP)
by Simon profile
This sop allows you to blend between shapes using the uv of the surface to define how the morph happens, it also allows you to morph between shapes with different topologies. It works in two modes static and animate. In static the an animation curve in either the u or v blend channel will define how the shape morphs from A to B over the uv range, where the u or V replace time. In animate mode the channels work like a normal morph and the shape will change from A to B over time. Check the example file it's easier to see than to explain.....
Version 1 / 1 (2004-10-17 07:37:11 EST) 2310 downloads
Rendering / Digital Asset (SOP)
A hack for occlusion baked into geometry. Good for dirt map effects where you don't want the overhead of long render times.
Version 1 / 1 (2006-01-15 10:04:55 EST) 1985 downloads
by craig profile
This fractures (shatters) an object into smaller pieces, in preparation for use in DOPs as an RBD Fractured Object or an RBD Glue Object.
There is an extensive help card, and the example hip file has comments as well.
Version 1 / 1 (2006-08-22 16:14:53 EDT) 3805 downloads
by bwalters profile
Ever wanted to have an armada of spaceships battling it out in your scene? Then you need Tiny!
Tiny is an exploration of Artificial Intelligence using Houdini's Particle Operators. Just simply put down a Tiny SOP and hit play for instant-combat. Enjoy!
Version 1 / 1 (2006-10-18 16:34:18 EDT) 1868 downloads
General / Digital Asset (OBJ)
by Netvudu profile
Imports previously-exported camera animation from Lightwave into Houdini. In the zip file there“s also the appropiate Lscript for LW which spits the .clip animation file. Check the included html files or the asset help browser for details.
Version 1 / 1 (2006-12-02 23:11:08 EST) 3495 downloads
General / Digital Asset (CHOP)
by rangi profile
Writes out each channel into a seperate .bclip
Version 2 / 2 (2007-02-09 01:37:41 EST) 1835 downloads
by kuba profile
That's the otl to bring animated camera from 3dsMAX to Houdini (transformations, rotations and focal length). The otl comes with a script which saves channels from max.
Version 4 / 4 (2007-05-18 09:33:52 EDT) 1570 downloads
by iamjaideep80 profile
Deforms a Geometry according to a Path.
Refer to the scene file for more details.
Version 1 / 1 (2008-07-19 07:52:14 EDT) 1424 downloads
by gadfly16 profile
Bends geometry along a circular arc, so that the geometry keeps it's length at the axis of the deformer. Deformation can be limited in two directions.
Version 1 / 1 (2009-11-30 12:34:15 EST) 765 downloads
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