HScripts




Show results per page

16 items, showing page 1 of 2.

Recook This Node

General / Houdini Script

by pbowmar profile

A simple script that installs a RMB Menu item "Recook This Node" which, when selected, recooks the current node. Works on all nodes, so is better and more reliable than bypass/unbypass.

NOTE: This script may fail on Windows if $HOME/houdini7.0/scripts does not exist.

To install, simply run File->Run Script... and select the script, and click Accept.

You will have to restart Houdini to see the change, but if it installed correctly, every node should have a Right Mouse menu "Recook This Node"

Version 1 / 1 (2004-10-18 23:49:37 EST) 3563 downloads

Handy Camera Creation Script

General / Houdini Script

by jrwillette profile

This Camera Creation Script creates a camera with lots of useful feedback.

-Camera Frustum

-Compensation for Aspect Ratio

-Clipping Planes

-Cropping

-Camera Window Sizing and Shearing

-Focus Point

-Focus and Camera markers scale by the Focus amount for easy viewing.

-And Lots Lots More... well not really.

To use simply place this file (cam.cmd) in your $HSITE/houdini<version#>/scripts/obj or $HOME/houdini<version#>/scripts/obj Directory.

Try it, you'll like it.

-- Jeff Willette

Version 1 / 1 (2005-01-14 22:59:20 EST) 3801 downloads

Houdini to After Effects CS

General / Houdini Script

by AndrewVK profile

This script exports Houdini objects to Adobe After Effects 8.x

You can export:

Cameras (Transform & FOV) as AE cameras

Lights (Transform, Intensity, Color, Cone Angle, Shadow casting) as AE lights

Objects, Nulls, Subnets (Transform) as AE null objects

Usage:

Put this script somewhere. (C:/HoudiniToAE.py)

In Houdini:

Invoke Python Shell (Window->Python Shell)

Type: execfile('c:/HoudiniToAE.py')

Select objects to export then press enter.

Save jsx file.

In After Effects:

File->Scripts->Run Script File

Jump to created composition and adjust scene scale (if needed) by scaling "Scene Scale" null object

You can parent AE layers to exported nulls, then align them by using their own transform. or You can link their transform with expression, then align them with "Orientation" and "Anchor Point" or You can also link exported nulls to 3D FX used by AE layers.

NOTE: All Houdini light objects become AE Spot lights (restriction of AE scripting) ...But You can select preferred light type manually. All AE 3D layers do not cast shadows by default. ...Do not forget to turn shadow casting on.

Few words about Scene Scale... You have to think in pixels while building scene in houdini. If You plan to replace houdini grid object with AE 3D layer (640x480 pixels) build this grid in 640x480 units.

Version 1 / 1 (2008-04-09 08:02:53 EDT) 1646 downloads

Handy Camera Creation Script

General / Houdini Script

by agentxray profile

Modified from original to work with Houdini9.1

This Camera Creation Script creates a camera with lots of useful feedback.

-Camera Frustum

-Compensation for Aspect Ratio

-Clipping Planes

-Cropping

-Camera Window Sizing and Shearing

-Focus Point

-Focus and Camera markers scale by the Focus amount for easy viewing.

-And Lots Lots More... well not really.

To use simply place this file (cam.cmd) in your $HSITE/houdini&lt;version#&gt;/scripts/obj or $HOME/houdini&lt;version#&gt;/scripts/obj Directory.

Try it, you'll like it.

-- Jeff Willette

Alternate (2008-05-30 20:31:46 EDT) 981 downloads

Split_Groups

General / Houdini Script

by jason_iversen profile

This tiny script is an example on how you can split up all primitive groups of an object into seperate objects.

Version 1 / 1 (2006-05-17 01:26:30 EDT) 1919 downloads

Handy Camera Creation Script

General / Houdini Script

by davedjohnson profile

This Camera Creation Script creates a camera with lots of useful feedback.

-Camera Frustum

-Compensation for Aspect Ratio

-Clipping Planes

-Cropping

-Camera Window Sizing and Shearing

-Focus Point

-Focus and Camera markers scale by the Focus amount for easy viewing.

-And Lots Lots More... well not really.

To use simply place this file (cam.cmd) in your $HSITE/houdini&lt;version#&gt;/scripts/obj or $HOME/houdini&lt;version#&gt;/scripts/obj Directory.

Try it, you'll like it.

-- Jeff Willette

--

I updated this to work with Houdini12.1

Alternate (2012-10-16 13:18:41 EDT) 101 downloads

Bubble This Node

General / Houdini Script

by jason_iversen profile

This script will bubble nodes up the tree quickly and easily. (the left-side inputs only). Bind it to a key and hover over a node and hit the key. If you are on Houdini 6, its easy to modify the script to not use the mousepath() expression and you can add it to the OPmenu commands very easily.

Bind it like this:

alias F7 source bubble_up_this_node.cmd

alias F8 source bubble_up_this_node.cmd down

Version 1 / 1 (2004-10-13 23:21:01 EST) 2695 downloads

Capture Pose Scripts

Characters / Houdini Script

by rangi profile

These are a few scripts to help in set up the capture poses of characters.

They are designed to be run as operator menus, ie. They will show up when you right click on a bone tile. They are applied to all currently selected bones.

Set Capture Pose - Set's the current capture pose to whatever pose the bones are in.

Align Deform Region - Aligns the deform regions with the capture regions (see bonealigncapture command)

Expose Joints in Capture Pose - When the Bone Kinematic Override is set to Capture Pose usually the joint geometry is hidden. This exposes that geometry.

Hide Joints in Capture Pose - This reverses the effect of the Expose Joints in Capture Pose, reverting to the default behaviour

Version 1 / 1 (2004-10-25 01:05:51 EST) 3192 downloads

Copy sops

General / Houdini Script

by Simon profile

An operator script that lets you quickly duplicate a sop in one object to all other objects in a group. At the same time it allows you to create a reference back to the original if you want. At present it only works with sops directly inside objects and doesn't take into account sops inside subnets. To install it copy the macro and script folders to your home directory.

Version 1 / 1 (2005-03-14 18:31:22 EST) 2105 downloads

Display Up/Down

General / Houdini Script

by iamjaideep80 profile

These scripts can be used for fast workflow. These can be used under Sops/Pops/Chops. Display Up sets the display to upper node of current displayed node. Display Down sets the display to lower node of current displayed node. Very usuful when you are analyzing a scene.

How to Install....

Copy display_up.cmd and display_down.cmd to any particular folder. My path is $HOME/houdini8.0/scripts/Custom/

To add Display_up and Display_Down commands to Right_Click Menu in Sops/Pops/Chops and Following lines to OpMenu File in your $HOME directory.

#SOPs

Sop/* display_up "Display Up" $HOME/houdini8.0/scripts/Custom/display_up.cmd

(should be all on one line)

#SOPs

Sop/* display_down "Display Down" $HOME/houdini8.0/scripts/Custom/display_down.cmd

(should be all on one line)

#POPs

Pop/* display_up "Display Up" $HOME/houdini8.0/scripts/Custom/display_up.cmd

(should be all on one line)

#POPs

Pop/* display_down "Display Down" $HOME/houdini8.0/scripts/Custom/display_down.cmd

(should be all on one line)

#CHOPs

Chop/* display_up "Display Up" $HOME/houdini8.0/scripts/Custom/display_up.cmd

(should be all on one line)

#CHOPs

Chop/* display_down "Display Down" $HOME/houdini8.0/scripts/Custom/display_down.cmd

(should be all on one line)

Even You can assign Shortcuts to these commands. eg. Ctrl+Page_Up Ctrl+Page_Down.

But the shortcuts don't work in network box. Just Press "w"(Show Operator Tree) and it works!!! (Your Mouse has to be over Operator Tree.)

Version 1 / 1 (2006-02-04 08:13:17 EST) 1745 downloads

1 2

Next page