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336 items, showing page 13 of 34.

shock absorber

Modeling / Scene File

by probbins profile

A very simple shock absorber setup that doesn't require scripting. Really just an excuse to upload something for the first time.

Version 1 / 1 (2004-10-13 17:08:38 EST) 3073 downloads

Apprentice

Graph Sweep

Modeling / Digital Asset (SOP)

by Simon profile

Simple sop that just uses an animation graph to define the shape change during a sweep operation.

Version 1 / 1 (2004-10-13 17:34:27 EST) 2241 downloads

Apprentice

Clipper

Modeling / Digital Asset (SOP)

by Simon profile

Modified clip sop (an old expression now wrapped into a digital asset) lets you use another piece of geometry to position the clip plane, often more practical and procedural than the standard clip sop.

Version 1 / 1 (2004-10-13 17:53:07 EST) 2106 downloads

Bubble This Node

General / Houdini Script

by jason_iversen profile

This script will bubble nodes up the tree quickly and easily. (the left-side inputs only). Bind it to a key and hover over a node and hit the key. If you are on Houdini 6, its easy to modify the script to not use the mousepath() expression and you can add it to the OPmenu commands very easily.

Bind it like this:

alias F7 source bubble_up_this_node.cmd

alias F8 source bubble_up_this_node.cmd down

Version 1 / 1 (2004-10-13 23:21:01 EST) 2695 downloads

Metal_rust

Rendering / Digital Asset (SHOP)

by michael profile

A simple SHOP which makes eroded chrome

Version 2 / 2 (2004-10-15 10:03:45 EST) 3186 downloads

Apprentice

PolyPath Extrude

Modeling / Digital Asset (SOP)

by Simon profile

A work in progress sop. Trys to combine the idea of sweeping and extruding, whilst keeping the benifits of both. It allows you to attach a path to a primitive and sweep along it, but joins the created sweep back into the original surface as happens with an extrude.

Version 1 / 1 (2004-10-16 17:23:42 EST) 1781 downloads

Snapto

Modeling / Digital Asset (SOP)

by Simon profile

This works a bit like fuse but only does the snap part ( since it's a VEX sop ). The results are different and often neater, especially useful for stitching together two poly surfaces of different resolutions for later subdividing. This is not the one on odforce, it's easy to use and works better.

Version 1 / 1 (2004-10-17 07:57:09 EST) 1105 downloads

Apprentice

rk_controllGeo

Characters / Digital Asset (SOP)

by meshsmooth profile

A set of customizable nulls that is perfect for use in rigs as iconic controllers. now with arc icons

Version 3 / 3 (2004-10-21 01:35:46 EST) 2799 downloads

Capture Pose Scripts

Characters / Houdini Script

by rangi profile

These are a few scripts to help in set up the capture poses of characters.

They are designed to be run as operator menus, ie. They will show up when you right click on a bone tile. They are applied to all currently selected bones.

Set Capture Pose - Set's the current capture pose to whatever pose the bones are in.

Align Deform Region - Aligns the deform regions with the capture regions (see bonealigncapture command)

Expose Joints in Capture Pose - When the Bone Kinematic Override is set to Capture Pose usually the joint geometry is hidden. This exposes that geometry.

Hide Joints in Capture Pose - This reverses the effect of the Expose Joints in Capture Pose, reverting to the default behaviour

Version 1 / 1 (2004-10-25 01:05:51 EST) 3193 downloads

/tmp/oprelative.expr.gz

General / Digital Asset (CHOP)

by mark profile

This expression function is from the SESI mailing list. It allows a relative path to be constructed from two full paths.

It should be loaded as a custom expression function (Settings->Aliases/Variables/Expressions) or simply by running: exread oprelative.func in the textport

Version 1 / 1 (2004-10-25 10:30:58 EST) 1648 downloads

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