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Display Up/Down

General / Houdini Script

by iamjaideep80 profile

These scripts can be used for fast workflow. These can be used under Sops/Pops/Chops. Display Up sets the display to upper node of current displayed node. Display Down sets the display to lower node of current displayed node. Very usuful when you are analyzing a scene.

How to Install....

Copy display_up.cmd and display_down.cmd to any particular folder. My path is $HOME/houdini8.0/scripts/Custom/

To add Display_up and Display_Down commands to Right_Click Menu in Sops/Pops/Chops and Following lines to OpMenu File in your $HOME directory.

#SOPs

Sop/* display_up "Display Up" $HOME/houdini8.0/scripts/Custom/display_up.cmd

(should be all on one line)

#SOPs

Sop/* display_down "Display Down" $HOME/houdini8.0/scripts/Custom/display_down.cmd

(should be all on one line)

#POPs

Pop/* display_up "Display Up" $HOME/houdini8.0/scripts/Custom/display_up.cmd

(should be all on one line)

#POPs

Pop/* display_down "Display Down" $HOME/houdini8.0/scripts/Custom/display_down.cmd

(should be all on one line)

#CHOPs

Chop/* display_up "Display Up" $HOME/houdini8.0/scripts/Custom/display_up.cmd

(should be all on one line)

#CHOPs

Chop/* display_down "Display Down" $HOME/houdini8.0/scripts/Custom/display_down.cmd

(should be all on one line)

Even You can assign Shortcuts to these commands. eg. Ctrl+Page_Up Ctrl+Page_Down.

But the shortcuts don't work in network box. Just Press "w"(Show Operator Tree) and it works!!! (Your Mouse has to be over Operator Tree.)

Version 1 / 1 (2006-02-04 08:25:29 EST) 1732 downloads

RiCurve

Rendering / Digital Asset (SOP)

by george profile

This HDA allows users to manipulate the various render attributes that are used to control how curves are rendered in RenderMan.

Version 1 / 1 (2006-02-11 00:00:40 EST) 1352 downloads

PictoPointColor

Modeling / Digital Asset (SOP)

by MichaelC profile

This is a simple geometry filter that will transfer colors from an image to the Point Color Attributes on a given piece of geometry that has UV Attributes. Currently the OTL expects UVs to be contained between 0 and 1, but will allow use of one of 4 UV layers.

Version 1 / 1 (2006-02-16 04:01:42 EST) 1524 downloads

Modeling Aid Panel

Modeling / Houdini Script

by lisux profile

This package contains several scripts to automate the creation of custom panels to help when modeling in Houdini. The scripts allows to create a custom panel for an object, when you are in SOPs, the custom panel will have the name of your object and three sections: Templates, Displays, Footprints. To create the custom panel from SOPs into your model CTRL+RMB in the network editor and select "Execute Operator Script", execute the ModelingAid script and a new custom panel will be created. You can add nodes to your section opening the popup node menu, RMB on the node, and selecting one of the options at the bottom. Every button in the panel set the corresponding flag for the node. So you can go and bask or template any state of your modeling from a common interface. I hope it will be as useful as me. To install the package: The package contais the full hyerarchy fo directories, beggining from houdini8.0 with all the scripts, so uncompress whenever you want and copy every script to the exact location in your $HOME/houdini8.0 . You can copy the houdini8.0 provided directory in your houdini8.0 to add the scripts. Enjoy it!

Version 1 / 1 (2006-02-22 08:58:36 EST) 1419 downloads

Parents SOP

Animation / Other

by Simon profile

An HDK sop for parenting points and prims to objects. Its a multiparm sop that allows you to attach groups of points/prims etc. to animating objects.

Re-Compiled for windows H8.0.508 includes source code. Fixed a bug when more than 10 parents were used. Unfortunately this will break hip files using the previous version, so stuff will have to be re-captured.

Version 3 / 3 (2006-02-28 16:41:59 EST) 1662 downloads

Refresh Textures

Modeling / Houdini Script

by lisux profile

This script will clean the texture cache and recook your active node in order to refresh the texture previews. Is intended to be called from the Operator Menu in SOP and SHOP contexts. So you have to add this line to your $HOME/OPmenu file (or create a new) "Sop/* Shop/*" refreshTextures "Refresh Textures" scripts/refreshTextures.cmd You can link this to any funcion key using the alias command: alias SF6 'texcache -c ; opcook -F `mousepath()`' This link the the refreshing code to the Shift+F6 shortcut. Hope this script will be useful for you.

Version 1 / 1 (2006-03-22 10:02:30 EST) 1267 downloads

TextPad syntax definitions for VEX

Rendering / Other

by hoknamahn profile

TextPad syntax definitions for VEX

Version 1 / 1 (2006-04-03 04:55:25 EDT) 1162 downloads

PolyCrease

General / Other

by Simon profile

A more procedural version of the polySplit sop. Written in the hdk, source code and examples included, compiled for windows H8.0. It takes a curve or multiple curves as a second input and generates the polysplits based on the proximity to an edge. (The curves should be snapped to edges of the geometry you wish to cut) It also lets you add side cuts offset from the main one and generates handy groups for working with the result. It also allows you to delay actually splitting the geometry by storing the cut positions in an attribute. This means you can change the shape of your geometry and apply the splits further down the chain.

Fixed a bug with embedding and extraction.

Fixed a bug with siderail endpoints coincident with points in original mesh

Fixed a bug with the way onCrease and partition groups are created

Version 7 / 7 (2006-04-06 20:00:43 EDT) 894 downloads

Poly Cusp Bevel

Modeling / Other

by Simon profile

Basically the same as the PolyBevel sop with the notable exception that it computes which edges to bevel based on a cusp angle (like the facet sop uses). Source code provided plus an windows compile for H8.0.524.

Version 1 / 1 (2006-04-14 07:28:04 EDT) 849 downloads

Apprentice

PJB UV Render

General / Digital Asset (SOP)

by pbowmar profile

Here's a replacement for the Save Texture UV to Image RMB menu item in SOPs. It has some advantages:

* It's a SOP so settings are persistant

* Auto converts Point Cd (colour) to Prim

* Control over promotion of Point to Prim colour

* More control over type of image created

* More control over Alpha of image created

* Control over line width

* Control over background colour for wireframe

* Blur and expansion of images

* An excellent example of using a Houdini Master created SOP in Select or Escape.

NOTE: There appear to be refresh problems under Windows, so if the Preview Window doesn't work correctly, try setting your Output Picture to "md" and using the Render button for previews. On Linux this does not appear to be a problem.

Version 1 / 1 (2006-04-20 15:56:52 EDT) 770 downloads

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