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FurAttribs OTL

General / Digital Asset (SOP)

by Wolfwood profile

The FurAttribs OTL contains a VEX SOP which adds the attributes needed for Fur generation. (Fur SOP available as a proto_install in Houdini 8.1)

Until the Fur tools stabilize you should refer to this thread for additional help/info.

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=5568

Note: There is no difference between the previous versions of the FurAttribs OTL and this one.

- Version 2 added a Hip file example.

- Version 3 Fixed path problem with the example hip.

Version 3 / 3 (2006-06-22 11:05:54 EDT) 1422 downloads

CMD_regex Regex expression - WinXP and Linux

General / Houdini Script

by Le_monkey_butt profile

Using the BOOST REGEX libraries, it is a serie of expressions to use regex in Houdini.

- Platform Linux and WinXP - Compiled for Houdini 8.0.474 and 8.1.633 - On linux compiler used: gcc 3.4 - Source* available in the zip.

It contains:

- regexMatch( string regex_pattern, string myString,int regex_engine ) //return the matching part

- isRegexMatch( string regex_pattern, string myString, int regex_engine ) // return 0 or 1

- regexReplace( string regex_pattern, string myString, string replace_with, int regex_engine ) // return the new string.

There are 3 options for regex_engine 0 - POSIX 1 - Extended POSIX 2 - PERL based regex default is PERL regex.

To install it, just put the corresponding DSO to your DSO directory. Look at the Help.txt, to see how to use it.

*Regarding the source, it is not clean code or perfect as it´s been done during free time and for free. Since there is nothing such as a free lunch, dont expect perfect code. Which doesnt reflect the way I work. Therefore feel free to make it perfect :)

Version 3 / 3 (2006-06-29 18:26:32 EDT) 1036 downloads

Maya IFF Format Reader ( including source )

Compositing / Other

by Le_monkey_butt profile

An useless DSO that will read useless Schmaya IFF format.

.dll and .so are included in the distribution. But as the source* is included, it is better to compile it using hcustom.

HOW TO:

Take the DSO and put it in the DSO/fb directory and you will need to edit and the following lines to FBfiles

#__IFF Alias Maya

iff

and

FBformats

// Alias IFF Maya images

fb/IMG_iff.so

*Regarding the source, it is not clean code or perfect as it´s been done during free time and for free. Since there is nothing such as a free lunch, dont expect perfect code. Which doesnt reflect the way I work. Therefore feel free to make it perfect :)

Version 3 / 3 (2006-07-12 15:04:25 EDT) 1380 downloads

jEdit syntax highlighting mode for hscript

General / Other

by nm8r profile

This is an xml file you can use with jEdit to get syntax highlighting for hscript. Installation instructions are in the file header. For more info on jEdit, check out www.jedit.org

Version 1 / 1 (2006-07-20 19:12:41 EDT) 1240 downloads

Apprentice

Ruler

Modeling / Digital Asset (SOP)

by cpb profile

Just a simple ruler SOP asset.

Version 2 / 2 (2006-07-26 08:15:01 EDT) 1095 downloads

Disk Cache COP

Compositing / Digital Asset (COP)

by twod profile

A simple manual push-button Disk Cache COP. When "Cache Frames" is pressed, all input frames are written to disk. The output frames are always loaded from disk. If the input changes, the changes are not propagated to the output or cached to disk.

Tested on Linux only. Requires 8.1.701 or higher.

Version 1 / 1 (2006-08-21 16:20:58 EDT) 1211 downloads

Hip file utilities - hinfo and hdiff

General / Other

by craig profile

There are two utilities, both Python scripts:

1. hinfo prints out useful information about a hip file, including the time it was last modified, the names of any bundles or takes defined, any embedded assets, etc.

2. hdiff compares two hip files, and prints out the differences between them. Very handy for figuring out why today's render no longer looks like yesterday's.

Version 1 / 1 (2006-09-12 18:41:27 EDT) 1203 downloads

ST Field Noise

Effects / Digital Asset (POP)

by lisux profile

Speeder Tools Particles Noise Field Operator. This POP move particles using different types of noises like Sparse Convolution, Perlin Noise, Alligator, etc, with many control for the noise itself and for the noise effect over the particles. Is inspired by the Wisp tool by Ivan DeWolf.

Version 1 / 1 (2006-10-23 08:29:11 EDT) 2234 downloads

ST Particle Attributes Visualizer

Effects / Digital Asset (POP)

by lisux profile

Speeder Tools Particles attributes Visualizer. This POP viaualize in white-red scale several particles attributes like velocity, acceleration, life, mass, or particles with othe proximity particles. It has the option of controllin the maximum and minimum attributes values to be used mapped to colors.

Version 1 / 1 (2006-10-23 08:29:11 EDT) 2234 downloads

Eyeball Lighting Challenge

Rendering / Scene File

by lkelly profile

This was originally an obj file obtained from a CGTalk Lighting Challenge posted by Jeremy Birn. I broke it down into groups and then built some procedural shaders in Vops. There are 4 lights in the scene. Plus one Ambient Occlusion light that is used in a separate pass (in Takes) and then multiplied in the Compositor.

My goal was to work with only procedural shaders.

You can check out the other entries at http://forums.cgsociety.org/showthread.php?t=411452&page=1&pp=15

Please feel free to play with this file and enhance or change settings to your liking.

Version 1 / 1 (2006-10-24 12:33:28 EDT) 1219 downloads

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