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336 items, showing page 28 of 34.

Normal Mapper Shader

Rendering / Digital Asset (VOP)

by Serg profile

Simple Normal Mapping shader

Version 2 / 2 (2009-12-29 05:31:41 EST) 672 downloads

Apprentice

Terrain Asset

General / Digital Asset (OBJ)

by Jroberts86 profile

Terrain Asset v1.1 - HDA

Houdini 10 (Non-Commercial)

Created by James Roberts (2010)

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This Houdini asset has been developed to assist the production of geometry which can be utilized for terrain and 3D landscapes.

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Slicing Tool by J. Depredurand

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For any help please visit:

- eighthMinute.blogspot.com
- JRoberts86@gmail.com

Version 1 / 1 (2010-01-05 16:05:33 EST) 411 downloads

chain builder v001

Modeling / Digital Asset (SOP)

by circusmonkey profile

A SOP that takes the input of a curve to create a linked chain.

Version 1 / 1 (2010-01-27 16:49:31 EST) 216 downloads

helix v003

Modeling / Digital Asset (SOP)

by circusmonkey profile

A hda to create a helix

Version 1 / 1 (2010-01-28 05:38:23 EST) 201 downloads

vector aimer v001

General / Digital Asset (SOP)

by circusmonkey profile

A simple tool that uses a target icon to aim a custom vector. ie. Aim the vector at a surface to define where you might want particle hits

Version 1 / 1 (2010-02-10 17:00:05 EST) 141 downloads

Apprentice

Array SOP

Modeling / Digital Asset (SOP)

by goldleaf profile

This is an array sop. It has four object: sphere, cube, point, input. See the included help card for more information.

Version 1 / 1 (2010-02-12 16:37:56 EST) 193 downloads

Apprentice

Cam_Viz

General / Digital Asset (OBJ)

by Tom_Pushpathadam profile

Connect a camera to the first input. The asset builds a polygon representations of the camera's frustum, focal plane and camera vector. Use them as is for orientation or object merge them into another context for uses like culling particles outside a camera frustum.

Version 1 / 1 (2010-02-18 00:21:47 EST) 199 downloads

Apprentice

rsIlluminateVolume

Rendering / Digital Asset (VOP)

by rangi profile

This is the VEX Volume Cloud shader's code wrapped up into a vop, so you can jump start creating a custom volume shader.

Simply create a new VOP shader, put down a rsIlluminateVolume vop, create a "density" parameter wired into the density input. Wire the "colour" and "opacity" outputs to Cf and Of respectively and you have the equivalent of the VEX Volume Cloud shader.

From here you can modify the density value going in (such as multiply it by a noise), or have fun re-colouring the output.

NB: Of course.. this can totally be done with RMB: Create New Vop Type... Didn't need to create this afterall!! Doh!

NB again: Took this out of the trash, since the Create New Vop Type functionality is broken in some versions of Houdini.

Version 1 / 1 (2010-04-08 02:34:15 EDT) 183 downloads

Flocking System plugin

Effects / Digital Asset (POP)

by flysakura profile

standard flocking system for particles, need to play with the parameters more.

Version 1 / 1 (2010-04-21 17:43:11 EDT) 297 downloads

The Monkey

Characters / Geometry

by kursad profile

This is released under CC licence which means you can use them in both personal and commercial works. The only thing you cannot do is selling these models as if they were yours.

The original object and the render are done in Blender. What you are getting is only the .obj version of the monkey character

Version 1 / 1 (2010-04-24 13:00:24 EDT) 437 downloads

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