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336 items, showing page 8 of 34.

Apprentice

LegoStones

General / Digital Asset (OBJ)

by FrankFirsching profile

The OTL adds a new OBJ-operator, that takes a surface mesh and builds a voxelized version of it using lego stones. Additionally the operator has the ability to animate the legos falling down and build the object from ground up.

Version 1 / 1 (2004-10-13 17:25:50 EST) 3299 downloads

Apprentice

rsMirrorSubd

Modeling / Digital Asset (SOP)

by rangi profile

This operator is similar to the Mirror Subdivide provided by sidefx. Additionally it will clip the geometry in half before mirroring, so you don't need to be working on only a half model before applying. It also provides 4 hotkeys to viewing combinations for the cage/surface (display/template) representation.

Version 1 / 1 (2004-10-13 22:44:00 EST) 3265 downloads

Texture Stamp

Rendering / Shader

by craig profile

Plasters a texture map onto a surface with constant shading, but taking the alpha channel (if any) of the texture into account. Where the alpha channel is zero, the texture does not appear.

Version 1 / 1 (2004-10-15 18:26:53 EST) 3656 downloads

autovc

Modeling / Digital Asset (SOP)

by cpb profile

apply Cd to a sop using a smoothed version of itself.

Version 3 / 3 (2005-03-04 03:58:54 EST) 2805 downloads

ObjectShapes

Modeling / Digital Asset (OBJ)

by edward profile

A set of pre-made objects that have common geometry.

It includes the following objects: - SpherePrimitive - SpherePoly - SphereNURBS - CircleNURBS - CirclePoly - CirclePrimitive - PlaneNURBS - PlanePoly - PlanePrimitive - CubeNURBS - CubePoly - CylinderNURBS - CylinderPoly - CylinderPrimitive - ConeNURBS - ConePoly - TorusNURBS - TorusPoly

Version 1 / 1 (2005-03-30 13:25:53 EST) 2429 downloads

Warp mesh

Animation / Digital Asset (SOP)

by Simon profile

New improved HDK version of the mean value coordinate system. This allows you to specify a coordinate system using an arbitary mesh (taken from a siggraph paper by Tao Ju, Scott Schaefer, Joe Warren )

Windows compile only but source code provided. Please feel free to modify. Use at own risk, let me know if you find bugs and I'll do what I can to fix them.

It now comes as capture and deform nodes for realtime speed.

Version 4 / 4 (2005-07-06 18:08:16 EDT) 2930 downloads

Particle motion to Curve

Effects / Digital Asset (SOP)

by sabzil profile

this is make curve by partcle flow motions. you can choose two type Polygon curve or nurbs curve

Version 1 / 1 (2006-04-17 02:50:36 EDT) 2492 downloads

Split_Groups

General / Houdini Script

by jason_iversen profile

This tiny script is an example on how you can split up all primitive groups of an object into seperate objects.

Version 1 / 1 (2006-05-17 01:26:30 EDT) 1920 downloads

Dynamics FAQ

Effects / Other

by SideFX profile

This is a directory containing a html based dynamics FAQ along with sample files to help answer each of the questions. Eventually these will be part of the Houdini docs but for now they are available here.

Note: this is an update to an earlier version of the FAQ. This update includes text answers to all of the questions and a couple of broken links have been fixed.

Version 1 / 1 (2006-10-06 12:00:10 EDT) 2865 downloads

Rendering Massive sims in Houdini

General / Other

by craig profile

This is a kit of files that explains, with a worked example, how to take a sim from Massive 2.0 and export it to Houdini, so that it can be lit and rendered from Houdini.

This connects Massive 2.0 to Houdini 8.X. Massive 2.6 is a different, more complex animal and so that version of this kit is coming later.

Update: Removed extraneous command line argument from docs and shell script. The functionality was not affected.

Version 2 / 2 (2006-11-02 13:24:02 EST) 2437 downloads

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