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AXIS SSS

Rendering / Shader

by Serg profile

change list: - Almost everything

Sampling: -Area Lights (including Environment Lights) need their samples to be quite low, (usually 4 or something like that) because the shader samples light multiple times anyway... so you may need light rig duplicates and light masks to render non-sss shaders at the same time.

The result is absolutely meant to be viewed at 2.2 gamma!!

Version 5 / 5 (2009-10-17 12:23:16 EDT) 1030 downloads

AXIS SSS

Rendering / Shader

by Serg profile

change list: - Almost everything

Sampling: -Area Lights (including Environment Lights) need their samples to be quite low, (usually 4 or something like that) because the shader samples light multiple times anyway... so you may need light rig duplicates and light masks to render non-sss shaders at the same time.

The result is absolutely meant to be viewed at 2.2 gamma!!

Version 4 / 5 (2009-04-04 12:54:51 EDT) 437 downloads

AXIS SSS

Rendering / Shader

by Serg profile

This is an SSS shader based on nvidia's diffusion and color profiles as used on their human head project.

It contains both point-cloud and per-pixel variants of the shader.

Things to be aware of:

If you want to use area Lights you will need to set it's samples to 1 or 2 (the shader will add more)... so if your light has 2 samples and the shader is set to 16 the actual number of shadow samples taken will be 2*16=32... that means you may need duplicate light rigs for dealing with sss shaded stuff and regular stuff at the same time, via light masks. I dont know how or wether it's even possible to override shadow sampling from the shader.

The Shader will not appear in reflections!! I'll try and figure this out sometime.

There will probably be more updates in the future as I use this more and more.

Version 3 / 5 (2009-02-11 04:32:17 EST) 310 downloads

AXIS SSS

Rendering / Shader

by Serg profile

This is a sss shader based on the same ideas of Chanlum in C4D and LW. I made this because I came across a couple of situations where point cloud or sop based solutions were impractical. Its a vopnet so you are free to go inside it and mess around. Help is included with the otl.

Seems the first upload was corrupted... try this one.

Sergio

Version 2 / 5 (2008-01-08 04:30:08 EST) 994 downloads

AXIS SSS

Rendering / Shader

by Serg profile

This is a sss shader based on the same ideas of Chanlum in C4D and LW. I made this because I came across a couple of situations where point cloud or sop based solutions were impractical. Its a vopnet so you are free to go inside it and mess around. Help is included with the otl.

Sergio

Version 1 / 5 (2008-01-07 16:30:33 EST) 329 downloads