Version 1.2 of a new idea for how to capture and deform characters.
The best description I have for this comes courtesy of Mario
it's inter-bone bridging -- a directed, cross-spatial component. It augments the concept of capture regions by being able to work *between* the implicit spaces of all (local) capture regions.
Or put another way it captures by defining surface features, and attempts to create bone driven animation without the need for weight painting.
Oh and this one also comes with help :)
Added some extra features, cleaned out redundant ones, and general fixed bugs.