Hide search criteria
81 items, showing page 1 of 9.
Modeling / Digital Asset (SOP)
by Simon profile
This sop allows you to blend between shapes using the uv of the surface to define how the morph happens, it also allows you to morph between shapes with different topologies. It works in two modes static and animate. In static the an animation curve in either the u or v blend channel will define how the shape morphs from A to B over the uv range, where the u or V replace time. In animate mode the channels work like a normal morph and the shape will change from A to B over time. Check the example file it's easier to see than to explain.....
Version 1 / 1 (2004-10-17 07:37:11 EST) 2310 downloads
View
Download
Modeling / Other
by AndrewVK profile
This op creates open arc based on three control points. (!!!Windows only!!!) Recompiled for H8.331
Version 2 / 2 (2005-08-18 04:36:58 EDT) 3308 downloads
by craig profile
This fractures (shatters) an object into smaller pieces, in preparation for use in DOPs as an RBD Fractured Object or an RBD Glue Object.
There is an extensive help card, and the example hip file has comments as well.
Version 1 / 1 (2006-08-22 16:14:53 EDT) 3804 downloads
Modeling / Shader
by Leo-oo- profile
A shader for ZBrush-displacement-maps and a shader for the surface with bumpchannel.
Includes an OTL with the ZBrush-displacement-shader for Houdini 9.
Version 2 / 2 (2007-11-25 06:37:15 EST) 1591 downloads
by iamjaideep80 profile
Deforms a Geometry according to a Path.
Refer to the scene file for more details.
Version 1 / 1 (2008-07-19 07:52:14 EDT) 1423 downloads
Modeling / Scene File
by daveremba profile
This is a Python SOP that rounds the corners of an input planar geometry. The selected points of the first primitive get filleted, and the result is accurate inscribed circular fillets (as from machining; Polybevel gives different results). The DA also "unfillets" (solves for the original corner of a rounded corner). The DA is embedded in the hip file. The python code is commented with references to math source.
Version 2 / 2 (2009-11-03 19:14:40 EST) 484 downloads
by gadfly16 profile
Bends geometry along a circular arc, so that the geometry keeps it's length at the axis of the deformer. Deformation can be limited in two directions.
Version 1 / 1 (2009-11-30 12:34:15 EST) 765 downloads
by arodic profile
This asset creates a procedural sea shell using SOPs. You can modify the density of the mesh, colors and shape. Colors are applied to point attributes. There is no documentation for this asset but if you have any questions, feel free to contact me.
Video demo is available here: http://www.youtube.com/watch?v=qZslVFsMac8
Version 4 / 4 (2009-06-11 16:32:58 EDT) 1262 downloads
by kumpa profile
Fractures an object using noised space filling shapes (cube, and two more with strange long names)
I uploaded new version, it isn't whole lot better, but it is certainly more tidy and outputs inside/outside groups as well.
http://www.youtube.com/watch?v=97DRz4tCsIE&feature=related
http://www.youtube.com/watch?v=dFHMZ2xZheE&feature=related
Version 2 / 2 (2009-09-06 13:18:25 EDT) 862 downloads
by schnelli profile
The first release and a simple version of my scatterer SOP. In contrast to the integrated ScatterSOP, which distributes points randomly on a surface, csUnifromScatter distributes the points evenly on the surface.
Version 1 / 1 (2010-10-24 06:04:44 EDT) 407 downloads
Next page