Rendering




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48 items, showing page 1 of 5.

Subsurface Scattering

Rendering / Other

by Mario Marengo profile

A full subsurface scattering solution, including:

1. Single Scattering VOP (point cloud optional)

2. Multiple Scattering VOP (requires point cloud)

3. A SOP HDA to help with generating point clouds for the above VOPs.

4. A simple demo hip file that uses all of the above.

5. The VEX headers containing the scattering functions found in the VOPs (so they may be included in shaders and such).

See the help cards for details. And if you want to find out more about what's under the hood, see this topic over at od[force]:

http://odforce.net/forum/index.php?showtopic=2262

Version 2 / 2 (2004-11-12 10:28:57 EST) 7072 downloads

Hip Files From Point Cloud Presentation May 11th 2005

Rendering / Other

by lucap profile

The attached tar ball contains a series of hip files from a Point Cloud Presentation that I gave. It has a number of basic examples (mostly done in Vops) as well as some unconventional implementations.

Version 1 / 1 (2005-05-13 11:09:42 EST) 5422 downloads

Occlusion SOP

Rendering / Digital Asset (SOP)

by Simon profile

A hack for occlusion baked into geometry. Good for dirt map effects where you don't want the overhead of long render times.

Version 1 / 1 (2006-01-15 10:04:55 EST) 1996 downloads

Artistic Shaders Set

Rendering / Shader

by MatrixNAN profile

Skin Shader, Chrome, Multiple Metal Shader Configurations, Eye Ball Shader, Sky Shader, Landscape Shader, etc.

Some shaders are built to be work particularly with ZBrush other shaders are built not to work with ZBrush.

Version 1 / 1 (2006-11-03 22:47:34 EST) 2949 downloads

Indigo4Houdini

Rendering / Other

by jason_iversen profile

Support for rendering to Indigo directly from Houdini.

http://www.indigorenderer.com

Update: v0.6

This currently supports Indigo v1.0.9.

Version 6 / 6 (2008-04-29 02:55:19 EDT) 1341 downloads

Ambient Occlusion Baking to Texture Map

Rendering / Scene File

by Allegro profile

Attached is an example file for rendering a scene using ambient occlusion in combination with the -u option on the mantra output node to create an ambient occlusion texture map.

This can be useful for multiplying with texture maps on geometry that takes a long time to render like buildings and landscapes where you can get away with doing it a single time rather than for every frame. It can also be extremely useful for adding depth to texture maps on fur, though you would want to do an image sequence as opposed to just a single still.

All nodes in the file are commented to help with readability.

How it works:

* The output drivers use the unwrapping parameters. These allow you to specify an object (and vertex attribute to use).

* Each object has a vertex uv texture attribute. The texture attribute must be a vertex attribute, and fit in the (0-1) space.

* The geometry which is used for rendering must be made of polygons. However, the map can be applied to any geometry after that.

* There is a custom shader enclosed in the file. This shader doesn't use frontface() to orient normals. Instead, it only shades one side of the geometry. This is so that the front/back faces of the geometry will be shaded consistently.

* You will notice that there are seams when texturing. If you examine the texture map, you'll see that the uv coordinates do not quite map around the full object. When MIP Maps are created by the texturing engines, these black edges are blended in at the edge of the maps. You can improve the quality by expanding edges of the map. This is reason that we pass our textures to compositing rops immediately after creation.

* Also, the maps can be post-processed. For example, you might decide to blur the map, or run the map through a despeckle filter, or paint it by hand.

Version 1 / 1 (2008-06-24 12:29:54 EDT) 2219 downloads

AXIS SSS

Rendering / Shader

by Serg profile

change list: - Almost everything

Sampling: -Area Lights (including Environment Lights) need their samples to be quite low, (usually 4 or something like that) because the shader samples light multiple times anyway... so you may need light rig duplicates and light masks to render non-sss shaders at the same time.

The result is absolutely meant to be viewed at 2.2 gamma!!

Version 5 / 5 (2009-10-17 12:23:16 EDT) 1040 downloads

VEX Pathcache

Rendering / Digital Asset (SHOP)

by brianBurke profile

This asset is a modification of the PBR VEX Pathtracer shader to have PBR behave like Mental Ray's Final Gather. The goal is to decouple indirect and direct lighting and render the indirect light at a much lower quality and resolution. The result is less accurate but softer and faster rendering with PBR.

TODO: Indirect lookup takes time into consideration for correct motion blur behavior.

Filtering options for point cloud lookups.

Use this in a project for real to see if it works.

Uhh, some other stuff.

Version 1 / 1 (2009-08-09 14:52:03 EDT) 1373 downloads

Apprentice

prototype_material

Rendering / Digital Asset (SHOP)

by mrice profile

This is the otl for the prototype material, version 0.44

There are additional binaries required which can be found at http://www.audenmedia.com/michael

(Can't upload everything for licensing reasons)

Its an unlocked asset, so you might want to make sure it doesn't have write permissions so it doesn't accidentally get overwritten

Version 1 / 1 (2010-02-26 21:50:45 EST) 399 downloads

Apprentice

RSMB Motion Vectors (now with H11 support)

Rendering / Shader

by xtimmyx profile

*Updated to work in H11*

Motion Vector Shader for use with ReelSmart Motion Blur compatible compositing software. I have not tried this one very much but as far as I can tell it seems to work.

Usage:

#Apply RSMB_MV shader to desired objects.

#The Threshold value can be adjusted to get the proper range of the vectors. (The default of 0 will not produce any vectors).

#Add the "Allow Image Motion Blur" (vm_imageblur) parameter to your render node and uncheck it.

#Enable motion blur.

#Render unpremultiplied (Pixel filter: minmax min).

Version 3 / 3 (2011-11-25 00:58:17 EST) 367 downloads

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