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Disk CacheGeneral / Digital Asset (SOP) by
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The Disk Cache SOP Reads and Writes geometry to disk. It can blend between geometry of like topology. Any expression can be used as the Frame Index value giving complete playback control. If the Frame Index goes out of the designated frame range it will wrap around creating a loop. It also supports incremented frame numbers, so you can write out incremental geometry frames and play them back smoothly if Blend Position is enabled.
USES:
Any time you want to Write Geometry to disk and Read it back in again especially useful when deformation blur is needed.
Warping time. Slow down or speed up your geometry playback using any expression. Try a sine wave or noise or just keyframe it.
A good way to cache particles for later rendering (Blend Position most likely will not work since particles generally change topology).
-- Jeff Willette
Version 6 / 6 (2005-02-01 21:52:55 EST) 1988 downloads

2005-02-01 21:56:46 EST
Version Update v1.2 - Fixed a bug where you couldn't activate the "Read from Disk" toggle if there was no input to the SOP.
Updated the Help page.
2005-02-01 21:52:55 EST
New version 6 - Disk Cache Added
2005-02-01 21:33:24 EST
New Version 1.2 - Fixed a bug where you couldn't click the "Read from disk" toggle if there was no input to the SOP.
2005-02-01 21:30:17 EST
New version 5 - Disk Cache Added
2005-01-17 18:27:56 EST
Version Update. For those of you that downloaded the previous version, I found a better way to load the custom expression that was being used and removed the "Reload Expression" button.
2005-01-17 18:25:08 EST
New version 4 - Disk Cache Added
2005-01-17 18:16:48 EST
New version 3 - Disk Cache Added
2005-01-17 18:06:03 EST
Version Upgrade, to anyone that downloaded the first version I found a better way to read the custom expression and removed the "Reload Expression" button from the panel.
2005-01-17 18:02:49 EST
New version 2 - Disk Cache Added
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