Normals To Cam
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This will take the input geometry's normals and point them at a camera of choosing. It came out of response to being able to visualize attributes better in the viewport.
To use: -Create a temp camera to tumble around in and look through it with 'locked to view' selected.
-Insert 'Normals to Camera' sop above any attributes you wish to visualize/paint.
-Point the Camera parameter on the 'Normals To Cam' sop to the cam you're looking through.
-Be sure specular highlights are turned off in the display properties to view it clearer.
Unfortunately the otl doesn't update until you let off the mouse while tumbling. So you will most likely see the geometry fade to dark until you release.
Version 1 / 1 (2005-09-24 19:51:29 EDT) 1547 downloads