there must be something i missed.
in a shader builder i checked 'enable emission' but nothing happens.
what did i miss?
hb
shader builder: emission enable
3539 7 2- garin2
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- old_school
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Strange. Your Surface Model VOP doesn't have a fourth green Ce export which is your Color Emission export that needs to be set to a color value in order for your object to emit light.
Version of Houdini?
You can wire in any color (constant, pattern, whatever you want) in to the Ce input of the Compute Lighting VOP to get your object to emit light.
Version of Houdini?
You can wire in any color (constant, pattern, whatever you want) in to the Ce input of the Compute Lighting VOP to get your object to emit light.
There's at least one school like the old school!
- garin2
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- martinkindl83
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- Doudini
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this was fixed in a recent build.
You dont need to switch version (there where some sorting fixes too on the extrude SOP f.e. so most your modelling SOP networks will fail to cook!)
if you wanna stay in the same version, go inside the surface model shader and plug in the Ce that has a missing connection. (make sure to make it editable)
Once done you can duplicate it into your own hda and reuse it.
cheers.
You dont need to switch version (there where some sorting fixes too on the extrude SOP f.e. so most your modelling SOP networks will fail to cook!)
if you wanna stay in the same version, go inside the surface model shader and plug in the Ce that has a missing connection. (make sure to make it editable)
Once done you can duplicate it into your own hda and reuse it.
cheers.
Edited by Doudini - July 27, 2016 15:27:40
- martinkindl83
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- Doudini
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- martinkindl83
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