Unable to reference UE material + bug found in one orbolt asset

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Hi there,

I can't manage to assign Unreal Materials inside Houdini.
As I understood I should create a string attribute named “Unreal_Material” (or “unreal_face_material”, indifferent) and as Value type the name of the Unreal material I want to use inside UE4.



This is not working, UE4 loads the houdini default material instead of the material I'm referencing.
Could anybody be so nice to provide a simple working otl that hooks to a UE4 material?
Thanks!



Also I've found a little bug in the “haunted staircase” example.
The “floor height” parm is able to raise only part of the geometry in UE4, while it's working fine inside Houdini. My config is Houdini Indie 15.565 and Unrel 12.5





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ok, resolved
I didn't notice this helpful 3d topic [sidefx.com] when I searched for an answer.

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