How to make the bubbles of a water pouring glass

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Hi there…
I had a question that how to make the bubbles of a water pouring glass look nicely
what is the best way and here is the reference photo ..my concentration is on bubbles
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You can do underwater bubbles by advecting particles with fluids (pyro smoke), this let's you do fun stuff like driving copy stamping with volume attributes such as bubble scale from temperature etc. You'll need to use an age attribute on a FLIP sim to spawn particles when it dies, so that the initial blobby FLIP breaks up into bubbles. This is what I did the attached link.

The difficult part will be the surface interaction, spawning new particles when interior particles hit the surface and maybe having that trigger a ripple solver. Convert everything to VDB and mesh it all together as a final stage

example underwater bubbles [vimeo.com]
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Is there any tutorial on how to make these effects..because i don no exactly how to connect pyro to FLIP
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Here's a set up I built for underwater bubbles. It's not the cleanest hip file but I hope it's helpful

Attachments:
bubbles_SIM.hip (3.1 MB)

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AndyW
Here's a set up I built for underwater bubbles. It's not the cleanest hip file but I hope it's helpful


Thank you very much i was looking for something like this to understand i helped a lot
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