It might be a stupid question, but I have a macbook pro, and have window for bootcamp.
I wonder which one houdini would run faster…
or is it same..?
and for now,
I have 2.2 Ghz Intel Core i7 , 8G ram..
will upgrading 8G ram to 16g make much difference for running/rendering houdini?
Thank you
Does houdini run faster in mac or window?
7652 13 4- bluciensky
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We had some problems in opening big scenes on Ubuntu, while the same scene was not a problem for Windows 7 or OpenSuse.
But something more surprising was that OpenGL worked better on Windows 7 than on any Linux distro. You wouldn't see difference when you have all effects turned off, but as soon as you pumped everything on, in the same scene, when you where doing 180-rotation in viewport, you could only see three frames from this rotation on Linux (begin, 90 degrees later and 180 degrees later) while on Windows it rotated smoothly. So it depends.
Test it and see what suits you the best.
But something more surprising was that OpenGL worked better on Windows 7 than on any Linux distro. You wouldn't see difference when you have all effects turned off, but as soon as you pumped everything on, in the same scene, when you where doing 180-rotation in viewport, you could only see three frames from this rotation on Linux (begin, 90 degrees later and 180 degrees later) while on Windows it rotated smoothly. So it depends.
Test it and see what suits you the best.
- edward
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mantragora
You wouldn't see difference when you have all effects turned off, but as soon as you pumped everything on, in the same scene, when you where doing 180-rotation in viewport, you could only see three frames from this rotation on Linux (begin, 90 degrees later and 180 degrees later) while on Windows it rotated smoothly. So it depends.
This almost sounds like you didn't install the native hardware accelerated video driver for Linux.
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i just work on ubuntu & i dont have any information about other linux version !
but i thing work on ubuntu is so easy from other.
i create a scene that include pyroFX and render by mantra and take below
result and i dont know why difference is so big !?
render time in windows 7 x64 : 4:30
render time in ubuntu 10.04 x64 : 2:59
CPU : i7 960
RAM : 12 GB
but i thing work on ubuntu is so easy from other.
i create a scene that include pyroFX and render by mantra and take below
result and i dont know why difference is so big !?
render time in windows 7 x64 : 4:30
render time in ubuntu 10.04 x64 : 2:59
CPU : i7 960
RAM : 12 GB
- dulo
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toms993
Which linux distribution you could reccomend?
Or its equaly fast/stable on any distr?
Thanks in advance!
For me gentoo works really fine. You may have to spend some time to get the system running, but afterwards you get the best performance ..
If you are not into fiddeling around with internals then maybe gentoo will be the best choice ..
- dulo
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toms993
Which linux distribution you could reccomend?
Or its equaly fast/stable on any distr?
Thanks in advance!
For me gentoo works really fine. You may have to spend some time to get the system running, but afterwards you get the best performance ..
If you are not into fiddeling around with internals then maybe gentoo will be the best choice ..
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mantragoratry to check at two places;
We had some problems in opening big scenes on Ubuntu, while the same scene was not a problem for Windows 7 or OpenSuse.
But something more surprising was that OpenGL worked better on Windows 7 than on any Linux distro. You wouldn't see difference when you have all effects turned off, but as soon as you pumped everything on, in the same scene, when you where doing 180-rotation in viewport, you could only see three frames from this rotation on Linux (begin, 90 degrees later and 180 degrees later) while on Windows it rotated smoothly. So it depends.
Test it and see what suits you the best.
libGL.so* should point to the native driver (not the open source one), and another is libglx.so*. These are usually two files that could affect X11 windowing and OpenGL greatly. If libGL* is not written over during any xorg update, then check on the other one.
Also you can try to run glxgears from command line to check if your X11 is using the right glx module.
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