Hello everyone,
I'm using Houdini apprentice, and I've had this issue since the start.
Whenever I convert polygons to VDB's, the volume becomes gets a dark shading which makes it very hard to see, so very hard to work with. I can't seem to find a topic on this issue or any volume/vdb diplay settings in Houdini.
To see what I'm doing I always have to add a convert back to polygon sop at the end which slows down my work flow.
Does anyone have an idea about the issue?
Thanks in advance!
Dark VDB display
3044 7 0- lescompotiers
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- Enivob
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Houdini works best on nVidia based graphic card. What graphics card are you using?
Try turning on HDR Rendering inside the Effects TAB of the Display options (D-KEY).
Here is the display on my 660GTX.
Try turning on HDR Rendering inside the Effects TAB of the Display options (D-KEY).
Here is the display on my 660GTX.
Edited by Enivob - July 22, 2016 13:46:15
Using Houdini Indie 20.0
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- lescompotiers
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- malexander
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- lescompotiers
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- Enivob
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That graphics card memory is below the minimum 2GB of vRam requirement. Which might be why the display is dark. The graphics card ran out of memory.
You might be able to test that theory by using less memory. Try increasing the Voxel Size of vdbfrompolygons1, up to 1 or even higher. This will decrease the VDB quality. By making the voxel size larger, less voxels are needed to cover the area. This may reduce the video memory footprint?
If the end goal involves converting back to polygons you may want to finish out the network chain and see if the viewport works better displaying polygons instead. So convert to VDB, do VDB operations, then convert back to polygons.
You might be able to test that theory by using less memory. Try increasing the Voxel Size of vdbfrompolygons1, up to 1 or even higher. This will decrease the VDB quality. By making the voxel size larger, less voxels are needed to cover the area. This may reduce the video memory footprint?
If the end goal involves converting back to polygons you may want to finish out the network chain and see if the viewport works better displaying polygons instead. So convert to VDB, do VDB operations, then convert back to polygons.
Edited by Enivob - July 22, 2016 19:38:49
Using Houdini Indie 20.0
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- lewis_T
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Maybe have a looksee at the System Requirements page.
Specifically relating to your video card.
Graphics Cards
A GL3.3 compliant graphics card is required. GL4.0+ is highly recommended.
2GB VRAM or more is required. Less than this can result in display errors such as blank windows. High DPI displays (4K, 5K) or multiple monitors require a minimum of 4GB.
It is VERY important that you install the latest driver for your graphics card. Failing to do so may result in display issues and/or slow performance:
- NVidia: 320 or higher
- AMD: FirePro 12.104.2 or higher
- Intel 10.18.10.3958 or higher.
Cheers
Lewie
Specifically relating to your video card.
Graphics Cards
A GL3.3 compliant graphics card is required. GL4.0+ is highly recommended.
2GB VRAM or more is required. Less than this can result in display errors such as blank windows. High DPI displays (4K, 5K) or multiple monitors require a minimum of 4GB.
It is VERY important that you install the latest driver for your graphics card. Failing to do so may result in display issues and/or slow performance:
- NVidia: 320 or higher
- AMD: FirePro 12.104.2 or higher
- Intel 10.18.10.3958 or higher.
Cheers
Lewie
I'm not lying, I'm writing fiction with my mouth.
- lescompotiers
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I tried to increase the voxel size to 5.0 and the dark square remained.
The computer I'm using is 7 years old, the old driver may be the issue, changing the voxel size didn't change very much. This is really the only issue I've had with Houdini performance wise (to my surprise since I'm using such an old computer).
I'll continue to add a convert VDB back to polygons at the end of my network for now, unless someone thinks of a different solutions.
Thanks for your responses!
Best
The computer I'm using is 7 years old, the old driver may be the issue, changing the voxel size didn't change very much. This is really the only issue I've had with Houdini performance wise (to my surprise since I'm using such an old computer).
I'll continue to add a convert VDB back to polygons at the end of my network for now, unless someone thinks of a different solutions.
Thanks for your responses!
Best
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