nonlinear retiming

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Hello,

I would like to know a way to make no linear retiming on particle simulation and points animations. The point count remains the same.
I tried the timewarp node but I get some strobing when I use it.

thanks for your help

Vincent
http://vimeo.com/vbkstudio [vimeo.com]
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http://aboeinghoff.com/retiming-houdini-caches-with-changing-point-counts/ [aboeinghoff.com]
this should also work with non changing pointcounts.
Edited by anon_user_05731284 - July 28, 2016 05:22:08

Attachments:
RetimeParticleCaches.hip (264.2 KB)

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