Is there any quick thought on activating grain by velocity, what I am doing inside dop is not working for me, i have a stopped attribute 1 (means disabled) at sop level and inside dops I am just setting a condition based on speed which is if greater than 1 revert the stopped attribute back to 0
if (length(@v)> 0){
@stopped=0;
}
for some reason its not working
I did a test couple of months ago based on color it worked fine
Grain activation by velocity
1309 1 0- rizviali110
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- rizviali110
- Member
- 79 posts
- Joined: March 2012
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so basically coloring the points based on velocity worked for me but I believe there must be a better approach, it would be nice to know if anyone can share other decent approaches for a sand sim on a object, it has to stay on a object unless its not moving and based on the deformation of the object it simulate.
FX - Artist / TD
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