Best way to export houdini fur/hair to Maya

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Does anyone know a good way to export Houdini fur/hair to Maya?

I did a simple test where I just created a sphere, added hair to it and then created an alembic output node, specifying the sphere_fur obj as the root object and that didn't seem to work (when I imported the alembic into Maya there were nodes in the Outliner but nothing seemed to have actually imported.) I also tried to see if I could just export it as a bgeo, but that file was unreadable for Maya.

Is there a good way to do this? I'm just starting to learn fur/hair and I read that all of the “Appearance” attributes like Frizz are done through the shader - does that mean I can't export the fur with these attributes?

Thanks!
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