I'm having a hell of a hard time n00bing this one out.
Let's say I have an asset I've exported from maya as an alambic with UV data.
I create a shop network, create a shader, apply the shader to my alembic.
So far so good.
Now I want to populate that object (let's say a flat plane) with cubes and I want the cubes to inherit the color from the texture mapped to the geo.
Thanks for the help.
Transferring color from imported Alembic with Shop Shader to copied squares
1895 1 0- patrickkrebs
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- patar
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