How to emit particles from an exported RBD breaking object???
2207 2 0- Deilvad VFX
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hello! im creating a planet being absorbed by a black hole that is inside of the same planet, i create dynamic sphere that starts breaking and being absorbed to the place where the black hole is (as u can see in the picture) and i export it, now i want to emit particles from the pieces that are activated, so i decide to delete the ones that are not activated and use these as an emitter, but particles didnt get emmited from that geometry, anyone knows why?
Edited by Deilvad VFX - Aug. 29, 2016 09:08:41
- Enivob
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- Deilvad VFX
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