Rube Goldberg Machine aka Pitagora Suichi:
Created in Houdini 14. Driven by Bullet RBD Solver Engine and simple boxes as static objects to act as colliders. After caching the sim, high poly models replaced the proxy sim geometry for rendering. After rendering, I saturated the foreground and desaturated the background with nuke. I referenced Pitagora Suichi, a Japanese TV show with different Rube Goldberg machines every episode. Render Stats: Size 1280x720, Pixel Samples 12x12, Min/Max Ray Samples 1/9, Noise Level 0.01, other parameters are default mantra settings. Time to render 1 frame: 30mins. Time to sim 1 frame: 1/3 second.



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