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First of a three-part series. Learn how to build a rigging system that works for any kind of four-wheeled vehicle with the goal of allowing you drive it in real-time just like in a video game.


Houdini Engine for Cinema 4D

Side Effects announces availability of Maya plug-in source code on GitHub

Side Effects Software, an industry leader in 3D animation and visual effects software, is proud to announce the planned releases of Houdini Engine for Cinema 4D and Maya. The Houdini Engine was introduced in 2013 on SideFX Labs and is designed to allow Houdini’s procedural technology to work inside other digital content creation applications.

Learn More...


Houdini Engine Update FAQ
April 22, 2014

faq.png Side Effects Software is proud to announce the planned releases of Houdini Engine for Cinema 4D and Maya along with licensing and pricing information. Studios can build custom plug-ins using the Houdini Engine API today while artists will soon have access to plug-ins for products such as MAXON Cinema 4D and Autodesk® Maya.® Plug-in source code will be available on GitHub to encourage the development of plug-ins for more host applications.

To learn more you can read the news article or review the following FAQ.



With its procedural workflow, Houdini 13 is the tool of choice for high-end studios doing complex destruction work. By the end of the course you'll understand why and be able to build your own complex RBD sims.

June 2 - July 28, 2014


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