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2008 Retrospective
Top 20 Events in 2008

Published: Dec 27, 2008

The CGSociety forum members vote on which events in 2008 that had meaning for the community. Houdini on the Mac came in at number 20 this year.

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Run Like the Wind
Published: Issue 112

Learn how to animate a realistic gallop in Houdini by rotoscoping reference images derived from Muybridge. The horse's run cycle is then repeated and attached to a motion path curve.

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Wall-E:
Rampart Risk-Taking

Published: July, 2008

Learn about how Disney/PIXAR's robot love story evolved and turned the studio's biggest creative risk into a success.

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Mummy 3:
Mummy Clay Armies

Published: Sept 23, 2008

Digital Domain did some outstanding work to bring the Armies of Mummy 3 to life, as well being responsible for the development and creation of the CG Emperor Mummy villain. Mike Seymour spoke to the DD team about their procedural pipeline which is heavily reliant on Houdini.

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Brideshead:
Houdini & Troubled Waters

Published: Aug 26, 2008

"Brideshead Revisited", Miramax Films recently released feature adaptation of Evelyn Waugh’s novel, is peppered with seamless invisible visual effects created by CIS London. FXGuide speaks with the VFX artist in London about the many challenges.

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Death Race:
Killer VFX for a Killer Ride

Published: August 25, 2008

J. Paul Peszko puts readers behind the driver's seat to learn more about the visual effects production on Death Race.

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Plantec's POV:
Houdini – The Roots of Magic

Published: August 21, 2008

VFX veteran and CG columnist Peter Plantec takes a look at the history of Side Effects, it's CEO Kim Davidson, and why Houdini is such an important part of VFX past and future.

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Speed Racer:
Photo Anime, Hyper Pop Art

Published: April, 2008

Learn about the Houdini visual effects created by Digital Domain to create stylized tire trails, skid marks, peel-out smoke, sonic booms, and trailing bits of debris.

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Miguel Perez Senent Interview
Published: March 31, 2008

TDT 3D interviews Miguel Pérez Senent, a young (16 years old!), talented VFX artist and self-taught Houdini Apprentice artist from Valencia, Spain.

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Faking 3D Fluids
Published: Issue 103

Nicholas Pliatsikas explains how he uses a combination of modeling and particle simulation techniques in Houdini to achieve his striking image of a match flame made out of water.

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Houdini 9.1 Review:
Added Problem Solving Value

Published: March 31, 2008

Anupam Das of EA tests Houdini 9.1 and discovers several improvements, including FBX support and new additions to fluid and animation tools.

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Navigating The Golden Compass
Part Two

Published: December 10, 2007

In part two of his Golden Compass coverage, Alain Bielik explores the vital contributions of Cinesite, Framestore CFC, Digital Domain and Rainmaker.

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An Introduction to Houdini 9
Published: Issue 16

This article is an introduction to Houdini 9 and a tutorial created with the newly redesigned interface. This article is written by Eric Keller.

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Mercury Rising
Published: Issue 98, Winter 2007

Houdini's fluid effects are used to create a human figure rising out of a pool of liquid mercury in this Houdini tutorial. Houdini Apprentice is on the CD and the cover image was rendered in Houdini using Mantra.

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Visual Effects: Beowulf
Published: Nov 1, 2007

An interview with Sony Pictures Imageworks artist Jerome Chen about the visual effects work created for Robert Zemeckis' animated epic Beowulf.

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