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Jack the Giant Slayer
Published: March 8, 2013

Houdini plays a key role in creating FX for fire, water, explosions, waterfalls, mist, clouds and rain in Jack the Giant Slayer.

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Beautiful Creatures
Published: March 4, 2013

A breakdown of the VFX work from both Method and Pixomondo in the film Beautiful Creatures.

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Lincoln
Published:February 12, 2013

An inside look at Framestore's VFX work in Steven Spielberg's latest epic film, Lincoln

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Sci-Tech Oscars: Technical Coolness
Published:February 5, 2013

Learn more about how the Sci-Tech winning Wavelet Turbulence software has been implemented in Houdini.

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Zero Dark Thirty
Published:January 23, 2013

A behind the scenes look at Zero Dark Thirty, a real-life story about the world's largest manhunt.

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Judge Dredd
Published: February 27, 2013

Behind the scenes: How Baseblack and The Mill Brought Dredd to Life

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The Mill’s Guinness Cloud
Published: February 2, 2013

Cool CG Commercial: A look a The Mill's Guinness Cloud

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JBL: Ear of the Storm
Published: January 16, 2013

Cool VFX: The making of Psyop’s advert for JBL

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MPC
Published: December 31, 2012

Cool CG commercial: How MPC made Cushelle’s Cloud Factory spot

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Skyfall
Published: December 26, 2012

An interview with Framestore and their work on Skyfall's title sequence.

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FXGuideTV: SIGGRAPH Asia 2012
Published:December 11, 2012

FX Guide's Mike Seymour interviews EA's Chris Roda and Side Effects Software's Richard Hamel to find our more about Houdini is being used for game production.

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Rise of the Effects
Published:December 3, 2012

DreamWorks' discusses their use of Houdini, Mantra and OpenVDB within their toolset in Rise of the Guardians

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Bond's Boldest Adventure Yet: Skyfall
Published:November 21, 2012

VFX Supervisor Steve Begg discusses with FX Guide the merger of old school practical VFX with the modern era in Skyfall.

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Life of Pi: A Tiger's Tale
Published:November 26, 2012

FX Guide talks to Rhythm & Hues and MPC about how they brought digital oceans to life in the making of Life and Pi.

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Everything’s Better
Published: October 17, 2012

A 3D World project showcase featuring a sodium-rich spot for the Salt Institute.

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