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Digital Storytelling: The Girl with the Dragon Tattoo
Published: January 16, 2012

Method Studios punches up a winter scene using Houdini Mantra renderer to create blowing CG snow and atmosphere.

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2012 for Side Effects Software
Published: January, 2012

Germany's aniSecond talks with Rob Magee, Product Marketing Manager at Side Effects Software about Houdini 12 and more.

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Canadians to be Honoured for Technical Achievement in Film
Published: January 6, 2012

The Canadian Broadcasting Corporation features the two Canadian teams will be recognized with scientific and technical awards from the U.S. Academy of Motion Picture Arts and Sciences in February - including our very own Andrew Clinton and Mark Elendt.

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Sherlock Holmes
Published: December 21, 2011

Framestore contributes a whopping 550 shots for the latest Sherlock Holmes film, using Houdini for muck of their VFX work.

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Melancholia: When Worlds Collide, Beautifully
Published: December 20, 2011

Platige Image and Pixomondo combine their two worlds to produce stunning FX work in Melancholia.

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More Incredible, Invisible Effects
Published: December 15, 2011

FX Guide looks takes a look at 2011's best 'invisible effects'.

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Art of Destruction
Published: December 13, 2011

FX Guide gives an in-depth look at how Houdini is being leveraged in destruction pipelines throughout major VFX studios.

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Tippett: Immortals
Published: November 17, 2011

Tippett discuss how Houdini helped them produce a "Ballet of Blood" and more in Immortals.

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Method Studios: J. Edgar
Published: November 24, 2011

Method Studios builds a presidential motorcade using Houdini's point-based system.

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Holy-Frijole!
Published: Oct/Nov 2011

Featured in the October/November issue of Computer Graphics World, an in-depth rundown of the VFX and animation work in the latest Dreamworks release Puss in Boots.

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Dreamworks: Puss in Boots
Published: November 2, 2011

Dreamworks discusses the benefits of using Houdini in their latest release, Puss in Boots.

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Mr. X: The Three Musketeers
Published: November 1, 2011

In an interview with Mr. X, all the technical challenges and solutions from The Three Musketeers are discussed in in-depth.

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3D Artist: Issue 33
Published: November 2011

Pick up a copy of 3D Artist at newsstands and check out Gustav Melich's Houdini fluids tutorial on page 88.

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Mr. X: The Three Musketeers
Published: October 21, 2011

Mr. X creates an impressive fleet of swashbuckling airships and more in The Three Musketeers.

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Rhythm & Hues: Moneyball
Published: October 4, 2011

Rhythm & Hues creates a procedural technique with real extras and a Houdini pipeline to fill the Oakland A's Coliseum in Moneyball.

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