In this introductory workshop we will be learning various procedural techniques to generate land masses. Topics covered will include using COPs to drive 3D terrain generation, creating terrain from closed curves, and using VOPSOPs to generate surface detail. We will continue the workshop by creating a cave structure and arches using VDBs. Attributes will be calculated to automatically add screen fields. For more advanced studies we will look at how to create your own VEX based OTL for pattern generation. We will finish the workshop by using VDBs to embed minerals/gems into rock structures. .

Santa Monica, CA
September 20, 2014
10:00AM - 12:00PM

Allan McKay, the award winning, Hollywood Visual Effects Supervisor and Technical Director, is on fire with this BRAND NEW CGWorkshop and this time it’s Pyro Fx.

Using the power of Houdini and it's native fluid solver, Pyro FX, Allan will show you how to create state-of-the-art, high-impact pyrotechnic effects while introducing destructive effects techniques. His overall aim will be to help you learn to push the boundaries of what's possible in a feature film production pipeline.

Nov 10, 2014 -
Jan 12, 2015


Spencer Lueders returns with a completely new, content packed Houdini course. This CGWorkshop will take you to the next level using Houdini to simulate fluids, fire and smoke and will teach you the secondary elements required to produce high quality, dynamic simulations.

Oct 6 - Nov 30, 2014


This class will be an overview of the fundamental of working in 3D for real world projection mapping.

Santa Monica
October 25, 2014
10:00AM - 1:00PM

Join Shawn Lipowski from LookFX New York and spend eight weeks exploring the fastest, most powerful programming language to ever be embedded in 3D software: VEX. It’s the multi-threaded code at the core of Houdini’s unparalleled procedural visual effects workflow and, much like XSI’s brilliant ICE workflow, the code can be generated visually via a node graph.

Oct 20 - Dec 14, 2014